Problem
Over nearly 4 years at GfK, I led design transformation efforts across 3 different business areas, each time improving design adoption and process from the ground up.
GfK and NielsenIQ use SAFe — 10-week cycles with quarterly planning. In theory, a good structure for design. In practice, design was still an afterthought. Teams only saw us as people who could produce pretty UI, which meant we were brought in too late with no time for research or discovery.
The second challenge was fitting our design process into SAFe, especially with designers working across multiple teams in a decentralised model. A byproduct of both was poor design system adoption — hard to build shared ownership when teams don't yet see design's value.
Approach
Showing the value of research and discovery
By embedding research into a live modernisation project, I showed how user research could cut through uncertainty and help teams prioritise with confidence. This became the blueprint for how we approached discovery across teams going forward.
Breaking silos
I started attending team scrum ceremonies and created design-specific ceremonies with product and delivery leads. I also introduced design workshops for structured problem-solving — design sprints, ideation sessions — which were well received as they generated outcomes in meetings that would often derail.
Promoting and educating about UX
I ran open talks and education sessions. A highlight was a UX Myths session where, together with a colleague, we debunked common misconceptions using examples from our own products. I also ran sessions for teams without designers, giving them practical tools to incorporate good UX practices into their work.
Maturing the design system
I improved documentation, aligned Figma components with Storybook, and worked with delivery leads to build the case for long-term investment. The main lesson: design systems fail in silos. By the end, adoption had grown and our tools were gaining consistency.
Solution
Making work visible — UX Scrum
We had no visibility on what designers across the business were working on. I worked with the UX Directors to create UX Scrum, a lightweight system for logging design work in JIRA. I trained the teams and rolled it out across the group, giving us (and the business) a clear picture of design work in progress for the first time.
Making work predictable — UX PI Planning
Visibility alone wasn't enough — we were still reacting to last-minute requests. Working with the Directors, I helped create UX PI Planning, modelled after SAFe's own PI Planning so the business could immediately understand it. It gave us a way to protect time for research and discovery, show stakeholders our capacity, and proactively pitch UX improvements rather than waiting to be asked.
Outcome
Design went from afterthought to built into programme-level planning. After 5 successful PI cycles, a team of 40 designers worked with shared visibility for the first time.